I really like this board. After a few games on it I still can't say that I have figured out very good or effective strategies, although I agree with BTdubs that it is often ineffective to go for Hordes bonuses. The mix of capitols and fog is very well implemented and makes the board challenging. Taking capitols is always a risky maneuver on this board until you can do so with many units and it is usually hard to tell who could eliminate you prior to taking a capitol. The surrounding buildings help build you up in your march towards the center. I also agree with Cona Chris' observation about the center castle entrance, it would be nice if it began as neutral. Great graphics, wonderful idea!
A highly competitive board. One must work hard to increase their position. The fog can make it frustratingly questionable as to who is in the lead although movement at the ground level gives some indication as to what who holds which mountains. Overall this is a great board with a lot of strategic possibilities. I just wish I could figure them out.
Absolutely one of the best maps on WarGear. Relatively large board with a lot of continents. Risk expanded. Somehow it seems to get rather "comfortable" when only 3-4 players are left in the games I have played. A nice feature is that the card set values wrap around so the cards don't get too out of control.
I have to disagree with the harsh reviews as well. While there isn't much to it, this is still a very good board. I don't think that the choke points on each satellite continent leads to no strategy involved. It just makes it important to push to get one of the smaller continents at the outset.